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Developer(s) – Creature LabsPublisher(s) – InfogramesELSPA – 3+Released at the start of the century and 19 years after the original game, Dig Dug Deeper was an attempt to bring the popular arcade game into a new era of gaming, sporting 3D graphics and combining elements of both Dig Dug and Dig Dug II and adding one new gameplay feature along the way. But after playing 10 minutes of this game, it became very clear within that short span of time that the 3D take on Dig Dug fell well short of its immensely popular predecessors and that the inclusion of 3D graphics was much more of a gimmick than what it ought to have been for the time.Graphics – 5/10The game’s visuals from a technical standpoint are comparable to that of early PlayStation 2 games such as Eternal Ring or the original Summoner, albeit with not as much variety as even either one of the aforementioned. The stronger point regarding the game’s conceptual design is the variety of levels there are. Each of the five planets the player must traverse throughout are themed differently, though the first two levels are suspiciously similar to one another. But the weaker points to make about the visuals are that the same enemies keep repeating throughout each world, which demonstrates a lack of imagination on the developer’s part.
Oct 31, 2001 Dig Dug Deeper is an Action game, developed by Creature Labs and published by Infogrames, which was released in 2001. In 2001, Infogrames released an updated version of this game, called Dig Dug Deeper which not only has the same basic gameplay as the.
Ultimately, this makes the idea of having multiple themes worlds all the more redundant as a result since players would most likely expect different themed worlds to be much more attached to the gameplay than what they are and maybe even pose different kinds of challenges as a result for players to adapt to each level. But because the enemies repeat, all the different kinds of levels there remain simply something to look at and as a result will most likely leave players less invested in the game.Gameplay 6/10I’ve scored the gameplay low for largely the same reasons I’ve already discussed. The game involves the player traversing from planet to planet and eliminating the monsters burrowed underground and in each planet’s overworld in addition, like Dig Dug II. This is done on each planet until the player reaches the end.
It plays out much like the original two games, though ironically, it feels like there’s much less to play for since the high score in the original arcade game was put in place to be beaten by the next person who played the cabinet. However, because this game is fractionally more story-driven, it makes the high score system redundant as well, since whilst players are trying to immerse themselves in the story, the high score becomes secondary. The problem being is that this game falls painfully short on story as well as gameplay and thus all supposedly essential elements of the game are neglected making the experience feel much more finite. The one gameplay feature that was added was the inclusion of different power-ups for the player to take advantage of, but it’s pointless given the fact the enemies all behave the same throughout the game anyway.Controls – 8/10Playing out in pretty much the same manner as the first two games, Dig Dug Deeper also follows the same control scheme of going from world to world burrowing underground and eliminating enemies before they escape from the tunnels. But whilst neither of the original games had any issues in regards to the controls, somehow, the developers messed this up as well, since the controls at times can be particularly unresponsive; most prevalent when trying to burrow in different directions underground.
It may be argued that it was due to the developers having to make the transition from 2D to 3D, but even so, to program a game this badly after having supposedly followed a blueprint that had been around for 19 years at that point, it’s quite embarrassing to see that the developers had issues in regards to the controls.Lifespan – 3/10Overall, the game takes around 25 minutes to complete depending on how much player adapts to difficulty as well as coping with the control issues. It may be made to last longer for the seven people who at point might still be worrying about their high score, but the original arcade game has retained its popularity for over 30 years for a reason; it’s far superior.Storyline – 1/10The story of the game is basically the gameplay concept; traverse each planet and kill monsters. The only viable story element is that the character’s name is Taizo Hori and I had to look up the game on Wikipedia to find that out; the developers couldn’t even be bothered mentioning that.
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Dig Dug (series)GenreArcadePlatformArcadeNintendo DSNintendo WiiPlayStation PortableNintendo GameCubePlayStation 2XboxPCDeveloperNamcoCreature LabsBulletsRed Fly StudiosCountryJapanRelease dateApril 19, 1982(First release)Dig Dug is a video game series created by Namco. The first game was an arcade machine called Dig Dug released in 1982. The objective of each game is for Taizo Hori to exterminate all of the underground monsters in each level.
This can be done by popping them with a harpoon gun, crushing them with rocks or using the environment against them.Every game features Pooka (a tomato) and Fygar (a dragon). Many other unique enemies can be found in the later installments with even Taizo falling prey to the harpoon gun. Dig Dug Arrangement (2005) Dig Dug Arrangement is a port with updated graphics and new enemies. It was first released as part of the Namco Museum Battle Collection in 2005. It was later released for the Xbox 360 and on iOS.World 1 has Pooka, Fygar and a yellow rock monster. World 2 introduces a sack enemy and digging ants. World 3 adds a dashing snake and World 4 has blue variants of Fygar and the rock monster.
World 5 adds red Fygar and ants.The Pooka (World 1), sack (World 3) and Fygar (World 5) bosses can be inflated but the ant (World 2) and snake (World 4) bosses must be killed by rocks.Dig Dug: Digging Strike.
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